Age of civilization 2 mods11/8/2022 With this mod, a point of Diplomatic Favor is earned for every +100 Tourism generated, giving an incentive to establish a cultural exchange with other civilizations beyond just a Culture Victory (without completely disrupting the balance of the game). Tourism was a nice addition to Civilization V, but in Civilization VI it struggles to be relevant across more than one strategy. It will make sure that materials like Iron, Horses, Copper and Aluminum are not only relevant over a longer portion of the game, but also make them more of a valid bargaining chip in negotiations with other civilizations, as well as a serious geographical consideration during wars. The changes that this mod makes are too numerous to be easily summarized, but basically if you ever thought it a shame that Civilization doesn’t have more practical applications for strategic resources, this is the one for you. While the expansion helpfully quantifies resources so you now know exactly how much you have or how much is needed for a building project, it doesn’t necessarily make the best use of those resources, especially in the long term. This includes posts made in 'bad faith'.This mod is especially useful in light of the way Gathering Storm forces you to rethink how strategic resources are used. This includes insults on the basis of real-life political orientation, flair color, or how recently they have started playing Kaiserreich.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. No Gatekeeping - Do not belittle other sections of the community. At age 5, the type of education you pick (via event) determines if a. Posts bearing the wrong flairs can be removed at an admin's discretion. Keep things appropriate to the Crusader Kings 2 Video game of Thrones mod. Content that is suggestive must be tagged NSFW.Īll posts must have the correct flairs. The age of War II is a great strategy war game, but its easy to learn. No affiliate links or links to key-resellers. Download Age of Civilizations II Europe 1.048WW1 MOD (Unlimited Money). no spamming the sub, no Nazi symbols, etc.), mods not directly related to KR are not allowed. (Sub)mods directly relating to Kaiserreich are allowed, so long as they abide by the other rules (e.g. Reasonable promotion of your own content is welcome, as long as it has to do with Kaiserreich. Alternate timeline politics too far ahead of the timeline also falls under this rule. Discussion is allowed as long as its strictly related to Kaiserreich don't take the in-universe political discussions too far, don't let them turn into actual arguments. We're a fictional mod, so take your real-life ideological differences to somewhere they're appropriate. Explanations should be posted as a comment. Reposts are allowed after a period of six months.Įxplain or highlight what you want people to look at when you post a screenshot. Discussion of faithful Kaiserreich ports for other games is allowed. Try to actually contribute discussion about the mod or the world of Kaiserreich. For templates, this includes coloring the image in at a minimum and not simply adding text to an existing image.ĭo not post threads unrelated to the mod Kaiserreich: Legacy of the Weltkrieg. Version 0.15 Is released To install copy and paste the archives to you AOC2 folder. This includes the posting of OTL historical photos as 'Historical Person before KR event happens'. No just slapping KR images over something and posting it. Low effort posts will be removed at moderator discretion. This includes using proper grammar and spelling and not being rude to other users. A community for asking questions, sharing content, and talking about the Grand Strategy games, Age of History I and II (formerly Age of Civilizations) by ukasz Jakowski 5.1k Inventing the Wheel. Comments from accounts which do not meet minimum requirements will be automatically removed.įollow reddiquette. Please note that we require a minimum account age and karma in order to comment.
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